Playkey (https://playkey.net) is a cloud gaming company that brings ultra graphics gaming experience to any computer by utilizing central as well as distributed network of computers.
Playkey
has users in 119 countries including Russia, Ukraine, US, Hungary, Kazakhstan, UK, Germany, France, Italy, Poland, Spain, Latvia, Netherlands, Belgium, Moldova, Belorussia;
has 2 million playing minutes every month;
has a team of 45 experts;
has direct contracts with publishers;
and is rated the best cloud gaming technology on Habr.com.
Playkey (https://playkey.net) is a cloud gaming company that brings ultra graphics gaming experience to any computer by utilizing central as well as distributed network of computers.
Playkey
has users in 119 countries including Russia, Ukraine, US, Hungary, Kazakhstan, UK, Germany, France, Italy, Poland, Spain, Latvia, Netherlands, Belgium, Moldova, Belorussia;
has 2 million playing minutes every month;
has a team of 45 experts;
has direct contracts with publishers;
and is rated the best cloud gaming technology on Habr.com.
It’s crucial not only for this partnership but all further partnerships and airdrop system implementations of any kind.
Can we ask to share the technical details of the duplicate account prevention mechanism with the Free TON community in order to formulate the best practices?
The biggest part of this mechanism is to give tokens to only those who actually make real money payments. No tokens will be given to merely registered or active users, eliminating most if not all of the issues with the “fake” and “spam” accounts.
We still need a way to distinguish a recurring paying user and a unique paying user, because the former is entitled to less tokens than the latter.
One idea to address this is to consider all those paying with the same credit card information as a recurring user regardless of the uniqueness of the account with which the payment is made.
For example, if Account A makes a payment with credit card holder Alice, and there is another payment made by Account B with credit card holder Alice (same person), then the payment made by Account B should be considered a recurring payment.
This also has flaws. Two siblings at the same household using two different accounts but same credit card (their parent’s) are considered one unique user, when they really are two.
We more than welcome your inputs to design this partnership most fruitful for Free TON.
Question also remains how to enable Playkey’s users to acquire TONs to pay for the service. There seems to be no easy way to achieve this, and conversion rate could be severely impacted by this inconvenience.
I like this proposal. Very nice platform, global reach with 119 countries and also focus on the paying users. The latter sets a somewhat new standard / approach. Previous partnership proposals were talking about users / active users only. A confident “yes” imho.
It’s one of the few working cloud gaming platforms with a real team of experts behind it. I suggest you try their very competitive product and see whether those reviews are true or not.
It is true their token price did not perform well after its ICO, but so did 99.99% of other ICOs.
Both, but we don’t expect change in price of PKT arising from this partnership. Rather, it provides incentives to their userbase to use TON for payment. This is exactly what we need in Free TON: adoption.
I think that no one can forbid your project to launch token on FreeTON blockchain.
But you want to receive FreeTON allocation for it. Why can the FreeTON community trust you? Obviously, the investors in your project have lost money. It is obvious that investors in your project have lost money.
If your platform has many users, does not have funding problems, your token has an utility, then the price of your token cannot fall so much.
Also I think you have provided too little information on how this will work. Will you use FreeTON tokens only means of payment and for staking? Will your platform use smart-contracts? What role does blockchain have in your project case? Have you consulted with FreeTON developers?
Also I think that many peoples would like to see new White Paper, roadmap and other important information about your project.
As far as I remember, PK has it’s own soft/interface - I suggest that some ads/news/etc should be posted there as well - during the whole project cycle.
Nextly, it’s not as easy as one may want to buy crystals. So, may be payment in crystals should be a bit less (5 to 10%?) - for the pains of obtaining the token. This is very imporant because this is the adoption (in other case - it’s just an airdrop).
I like the idea, but it has to be more detailed. Do you know the devs of PK?
Playkey (https://playkey.net) is a cloud gaming company that brings ultra graphics gaming experience to any computer by utilizing central as well as distributed network of computers.
Playkey
has users in 119 countries including Russia, Ukraine, US, Hungary, Kazakhstan, UK, Germany, France, Italy, Poland, Spain, Latvia, Netherlands, Belgium, Moldova, Belorussia;
has 2 million playing minutes every month;
has a team of 45 experts;
has direct contracts with publishers;
and is rated the best cloud gaming technology on Habr.com.
Playkey (https://playkey.net) is a cloud gaming company that brings ultra graphics gaming experience to any computer by utilizing central as well as distributed network of computers.
Playkey
has users in 119 countries including Russia, Ukraine, US, Hungary, Kazakhstan, UK, Germany, France, Italy, Poland, Spain, Latvia, Netherlands, Belgium, Moldova, Belorussia;
has 2 million playing minutes every month;
has a team of 45 experts;
has direct contracts with publishers;
and is rated the best cloud gaming technology on Habr.com.
5Such user is verified by purchasing a Playkey product with a number of TONs more than the maximum number of tokens acquirable for free.
6A recurring paying user means a user who purchases a Playkey product more than once with TONs.
7Cap is calculated as (4.25×80000×0.5)+(3×40000×0.5), where the conversion of unique paying users is assumed at 50%, and recurring paying user assumed at 20% out of those 50%.